Frequent slowdowns and lag really hurt our overall experience with Fallout 76. The frame rate drops on the PS4 Pro are absolutely atrocious. However, rarely did we come across a lengthy stretch of gameplay that the engine managed to hold to that target. First off all, the performance across both the PS4 Pro and Xbox One X targets 30fps, just like Fallout 4. But the compromise that players have received against the massive world size is simply not acceptable. Now, I totally understand the fact that Fallout 76 is four times bigger than Fallout 4, and this must have surely been a factor while optimizing the game code for consoles. However, after going hands on with both the PS4 Pro and Xbox One X, both decently powerful consoles, the state of the Creation engine is more or less the same. Maybe, just maybe, Bethesda Game Studios will be improving and updating the engine dramatically for Fallout 76. However, there was a sense of intrigue as well. I swallowed that piece of information with a lot suspicion given how that engine has been prone to bugs and performance issues in the studio’s last many games.
Back during E3, it was confirmed that The Elder Scrolls 6 and Starfield, two of the biggest upcoming games from Bethesda Game Studios will be using the good, old Creation Engine.